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Posts with tag nintendo

Xbox 360 now cheapest console in the US -- game on Santa


It's Friday the 5th, that means that the $200 Xbox 360 just became the lowest-priced console in the US (as it is in Japan) compared to the perpetually "sold out" $250 Wii and 80GB PS3 selling for double the price of a diskless Arcade. With no new price cuts expected from either Sony or Nintendo, the holiday console wars are officially on. Picture proof of the $199.99 Xbox 360 Arcade in the wild after the break.

[Thanks, JerkyChew]

Widescreen DS refresh on the way?


Nintendo might be cranking out new DS Lite colors left and right, but IGN says something bigger's brewing in Kyoto -- a third iteration of the DS with dual touchscreen displays, one of them widescreen. Those are pretty significant changes, so we'd actually say that sounds more like a second-gen DS rather than another rev of the current hardware, but IGN says the rumored release date of April or May 2009 doesn't jive with a whole new unit. We'll see when we see -- hopefully we won't be waiting long.

PS.- That's just IGN's mockup, don't get too excited.

Secret Wii recovery mode discovered, allows backup disks to run UPDATE: Maybe not.


Getting the Wii to run backup disks has never been quite as easy as running homebrew, but that might be about to change -- there's apparently a secret recovery mode that can be accessed with a special GameCube memory card. Not much is being revealed yet, but apparently if a "device" with a unique ID signature is present in the slot at boot, the Wii will drop into recovery mode and happily run whatever you throw at it, from backup disks to homebrew code. Hopefully we'll find out more soon -- video after the break.

Update: It looks like the recovery mode is only good for fixing "certain bricked consoles" -- so much for that.

[Thanks, brakken]

Metallic Silver Nintendo DS to arrive Stateside on September 7


We've seen the Nintendo DS Lite dressed up in an entire rainbow of questionable colors, but basic silver has only been out in Europe and Japan until now -- we'll be getting this classy number stateside on September 7th. Anyone going to top off their collections?

[Via Joystiq]

Twitter comes to Nintendo's DS, difficulty in tow


There's no two ways about it -- getting Twitter functionality on your Nintendo DS is pretty difficult. In all seriousness, you should probably remain content with sending tweets from your handset and / or computer, but those who just can't turn a blind eye to a hack won't be able to look beyond this one. For starters, the Twitter for DS application is based entirely in Spanish, so unless you're halfway fluent in the language (or are just really good at deciphering Google's translations), you'll likely be baffled. Still, a great reward awaits you if you're able to pull it off -- sending a message to all your devout followers that you just tweeted from a DS.

[Via PMPToday]

Super Nintendo controller table signals a trend


Remember that fad where everyone had dining room tables of their favorite Disney character? Or the age in the 70s where tables were shaped like lava lamps? No? At any rate, the modders over at SCAD Inc. have spent all summer crafting a fully-functional Super Nintendo controller-table, which reminds us an awful lot of the fully-functional NES controller-table we saw in May of this year. So, which geek is gonna take on the N64 controller table? Or better yet, the Virtual Boy?

Nyko's Wing Wii controller floats into your waiting hands


Love your Wii but tiring of your standard control options? Looking for something that involves less arm swinging, feels a little bit more like an Xbox or PS3 experience, and loses that Classic Controller cable? Well the folks from Nyko are here for you, and they want to hold you all night long... and they brought the Wing. What's the Wing you ask? It's essentially a standard gamepad on highly concentrated crack-cocaine. The wireless controller features two analog sticks and a plethora of buttons (both up front and around the back), and can run for around 30 hours on a pair of AAA batteries. No word on price or release date, but if you notice a sudden crime wave and rash of unexplained fires, the Wing is probably out.

Nintendo explains Wii Fit shortages using familiar language

Well, it looks like all that experience Nintendo has half-explaining Wii supply issues isn't going to waste -- the company just issued a statement regarding shortages of Wii Fit that sounds awfully familiar. Seriously, follow along with us here:
  • Wii shortages, Nov. 14, 2007: "The demand for Wii hardware globally has been unprecedented and higher than Nintendo could ever have anticipated."
  • Wii Fit shortages, Aug. 28, 2008: "Nintendo had a substantial supply nationwide for launch, though some stores saw spot shortages due to unprecedented demand for this unique product."
Here's a thought, guys: if there's "unprecedented" demand for the console, the demand for arguably the biggest accessory for that console since launch probably isn't unprecedented as well -- and your PR people shouldn't be so well-versed in making excuses like this.

[Via Slashgear]

Starlight Starbright Wii Fun Center rolls right up to hospitalized children, not your lazy ass


Move over, Child's Play -- well, don't move over, keep being awesome -- there's a another outfit in town looking to bring the joy and life long addiction of video games to hospitalized children. The Starlight Starbright foundation has been teaming up with Nintendo for over 15 years to bring games to hospitals, and the latest effort of the team up is the Wii Fun Center, a $4,250 unit which includes a Wii "costumized for hospital use," a Sharp AQUOS LCD and a DVD player. Lest you think somebody is ripping off the children, that price includes shipping, setup and repair the lifetime of the unit. Starlight Starbright is hoping to have about 500 of them in hospitals by the end of the year, but kids let's try to stay away from sending yourself and others to different wings of the hospital, yes?

Nintendo adds a little color to the Wii, just when we thought it didn't care


Remember a million years ago when Nintendo first introduced the "Revolution," later to be known as the Wii? It wasn't white, and it seemed multiple colors were a shoe-in for the shiny plastic console. Since then, Nintendo has sung a very white, supply-limited song with the Wii, and we're ready for some change. This is not that change. But at least Nintendo is acknowledging that, indeed, other colors do exist, and look just smashing when waved around in the air, in the form of fancy new pastel-colored Wiimote straps for Japan. They cost a few bucks each, or you can get the whole pack for $10. No word if they'll be heading Stateside.

[Via Nintendo Wii Fanboy]

Nintendo's Wiimote tapped for patent infringement by Hillcrest Labs


Nintendo just can't seem to keep its nose out of patent troubles, with its highly successful Wii now the target of a new patent lawsuit from Hillcrest Labs, which claims that its patents for "a handheld three-dimensional pointing device" and the gloriously vague "navigation interface display system that graphically organizes content for display on a television" which apparently predate Nintendo's own. At least we're not dealing with a complete patent troll here: Hillcrest Labs does have a product based on its technology, called The Loop remote (pictured left), based on what it calls "Freespace" motion control technology. It's fairly clear Freespace is a much different beast than the Wiimote, and we'd like to believe something so vague as a handheld 3D pointing device (a very un-new concept) isn't enough to best Nintendo in a court of law, but naturally Hillcrest is requesting Nintendo stop shipping Wiis to the States (that shouldn't be hard, huh Nintendo? Yuk, yuk.) and reward Hillcrest with unspecified monetary damages.

Logitech unveils Speed Force Wireless racing wheel for Wii

Up until now, Wii-owning racers have been stuck with the Wii Wheel, Brando's Wii Multi-Axis Racing System or something they cooked up in arts and crafts. Now, however, Logitech is providing a much better option for serious track stars. The Speed Force Wireless racing wheel is the first force-feedback wheel for Nintendo's latest console, and while it was designed to work with Need For Speed Undercover, it'll do just fine with future force-feedback racing titles as well. Disgustingly, you still have to plug a USB receiver into your Wii before this thing will work, but we guess that's the breaks, huh? Look for this one to pop up in November (US and Europe) for $99.99. Full release after the break.

Tony Hawk's Motion leads to DS peripheral speculation


Ah, here we go again. With the huge success seen by Guitar Hero: On Tour and its accompanying peripheral, rumors are already swirling that an Activision title by the name of Tony Hawk's Motion could deliver the next great hand occupier. A recent rating (of "G," obviously) was handed down for the elusive game by Australia's Classification Board, leaving many to wonder (read: hope) if said title will eventually ship with some sort of DS-compatible motion control accessory. Considering just how hot these bundled gizmos are right now, we'd say signs are pointing to "yes."

[Via DS Fanboy]

Wii Sqweeze: yet another limited-use Wiimote peripheral


A Wii Wheel for racing? Fine. A club attachment for golfing. Eh, okay. InterAction Laboratories' Wii Sqweeze? Puh-lease. Recently "demonstrated" by CEO Greg Merril, this goofball peripheral possesses a pair of rubber handles which "allow for shoulder abduction and adduction." Reportedly, the unit was shown off playing some sort of bow hunting game on a PC, though the company promises native Wii compatibility before its 2009 launch. Can we get a show of hands from people who'd actually buy this thing for more than $4.99? Don't make us phone in the quick-lipped auctioneer.

The Wii finally gets DVD playback -- no thanks to Nintendo


Carrying on the rich hacker tradition of picking up the slack for companies that are unwilling or unable to provide the functionality users need, a team of Wii coders have given the console what Nintendo could not: DVD playback. By installing a small, hidden channel on a system, this package blesses the console with a libdi file (DVD access library), and allows you to watch your favorite videos with the MPlayer application, an open source media player. The install file will run on modded and unmodded systems, and the software is also capable of playing media from SD cards (though it's experimental right now). Finally Wii owners can join the ranks of, well... pretty much everyone else.

[Via TehSkeen; Thanks, brakken]



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